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comment above CompressBlocksBCn noted that input of LDR image should be 32 bit/pixel (sRGB),but we would sometimes need linear texture to be compressed, would be better if supporting non sRGB as well
comment above
CompressBlocksBCnnoted that input of LDR image should be 32 bit/pixel (sRGB),but we would sometimes need linear texture to be compressed, would be better if supporting non sRGB as well