Skip to content

Commit 19fdff8

Browse files
chore: Updated aspects of Netcode package in anticipation of v2.13.1 release (#4092)
1 parent 2f1a459 commit 19fdff8

2 files changed

Lines changed: 16 additions & 8 deletions

File tree

com.unity.netcode.gameobjects/CHANGELOG.md

Lines changed: 15 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
1010

1111
### Added
1212

13-
- Single player session section to provide users with information about `SinglePlayerTransport` and an example script of how to switch between single and multi player sessions. (#4062)
1413

1514
### Changed
1615

@@ -21,6 +20,21 @@ Additional documentation and release notes are available at [Multiplayer Documen
2120
### Removed
2221

2322

23+
### Fixed
24+
25+
26+
### Security
27+
28+
29+
### Obsolete
30+
31+
32+
## [2.13.1] - 2026-07-19
33+
34+
### Added
35+
36+
- Single player session section to provide users with information about `SinglePlayerTransport` and an example script of how to switch between single and multi player sessions. (#4062)
37+
2438
### Fixed
2539

2640
- Issue where `NetworkAnimator` did no bounds check on the parameter index read prior to obtaining a pointer to the location within the array. (#4090)
@@ -33,12 +47,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
3347
- Issue where NetworkRigidbodyBase was always checking the 3D rigid body's interpolation mode when determining if it is kinematic and needs to put the rigid body to sleep and then switch to interpolation. (#4012)
3448
- Fixed AnticipatedNetworkTransform not respecting the InLocalSpace flag. (#3995)
3549

36-
### Security
37-
38-
39-
### Obsolete
40-
41-
4250
## [2.13.0] - 2026-06-21
4351

4452
### Added

com.unity.netcode.gameobjects/package.json

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
"name": "com.unity.netcode.gameobjects",
33
"displayName": "Netcode for GameObjects",
44
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
5-
"version": "2.13.1",
5+
"version": "2.13.2",
66
"unity": "6000.0",
77
"dependencies": {
88
"com.unity.nuget.mono-cecil": "1.11.4",

0 commit comments

Comments
 (0)