From de9c76e740665d7b378f6bbe5ea34cf1c7cbecfa Mon Sep 17 00:00:00 2001
From: "mintlify[bot]" <109931778+mintlify[bot]@users.noreply.github.com>
Date: Tue, 17 Mar 2026 00:09:30 +0000
Subject: [PATCH] Update API docs for launcher direction and marker wall
changes
Generated-By: mintlify-agent
---
api/controller.mdx | 4 ++--
spec/other-buildings.mdx | 2 +-
spec/overview.mdx | 2 +-
3 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/api/controller.mdx b/api/controller.mdx
index ca00050..15c1e18 100644
--- a/api/controller.mdx
+++ b/api/controller.mdx
@@ -49,7 +49,7 @@ class Player:
- Return the facing direction of a conveyor, splitter, armoured conveyor, or turret. Raises `GameError` if the entity has no direction.
+ Return the facing direction of a conveyor, splitter, armoured conveyor, gunner, sentinel, or breach. Raises `GameError` if the entity has no direction (including launchers).
@@ -246,7 +246,7 @@ c.build_launcher(pos) c.can_build_launcher(pos)
- Return True if this unit can place a marker at position this round.
+ Return True if this unit can place a marker at position this round. Returns False for wall tiles.
diff --git a/spec/other-buildings.mdx b/spec/other-buildings.mdx
index 8d7c97f..a556cf7 100644
--- a/spec/other-buildings.mdx
+++ b/spec/other-buildings.mdx
@@ -31,7 +31,7 @@ Cheap, takes up space, and has high HP. Useful for blocking enemy paths or prote
-A tile containing a single **unsigned 32-bit integer** that can be read by any allied unit. Building a marker is completely free and does **not** cost action cooldown — you may place at most one marker per round.
+A tile containing a single **unsigned 32-bit integer** that can be read by any allied unit. Building a marker is completely free and does **not** cost action cooldown — you may place at most one marker per round. Markers cannot be placed on wall tiles.
Any team may build over markers, destroying them.
diff --git a/spec/overview.mdx b/spec/overview.mdx
index 0426a90..6179ccc 100644
--- a/spec/overview.mdx
+++ b/spec/overview.mdx
@@ -107,7 +107,7 @@ All units have **action** and **move** cooldowns which are non-negative integers
### Markers
-All units may place one [marker](/spec/other-buildings#marker) per round on a tile within action radius. This is separate from the action cooldown. You can overwrite an existing friendly marker, but not an enemy marker.
+All units may place one [marker](/spec/other-buildings#marker) per round on a tile within action radius. This is separate from the action cooldown. You can overwrite an existing friendly marker, but not an enemy marker. Markers cannot be placed on wall tiles.
### Self-destruct