Why is my score low when an area only shows 1–3 errors? #2
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Came up from an early-access user this week and it's a good one. Their Architecture area showed a single issue but scored 57% and a FAIL chip — while another area with far more findings scored higher. If the score isn't counting errors, what's it measuring? |
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The score measures rule health, not the number of findings. Here's the model: No finding → 100 (clean) An area's sub-score is the average of all its rules' scores, rounded. So one HIGH finding can tank an area even though it's "only one error" — that rule just went to 0, and it drags the average down. |
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The score measures rule health, not the number of findings. Here's the model:
Every rule that runs gets scored on its worst finding, not how many times it fired:
No finding → 100 (clean)
Worst finding is LOW → 75
Worst finding is MEDIUM → 50
Worst finding is HIGH → 0 (failed)
An area's sub-score is the average of all its rules' scores, rounded. So one HIGH finding can tank an area even though it's "only one error" — that rule just went to 0, and it drags the average down.
Worked example matching the case above: an area with 7 rules where 1 fires HIGH and the other 6 are clean scores (6×100 + 1×0) / 7 = 86%. If that one rule had fired MEDIUM instead of HIGH, it'd be (6×100 + 1×50) / 7 ≈ 93…