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Sable's physics causes massive chunk loading stall due to manageBlock; punching is suspected #1160

@I3AT5

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@I3AT5

Description

Environment: Dedicated Server
Punching a mob sometimes triggers a brief server freeze which spikes TPS suddenly. As well as cpu threads constantly being conglomerated by Sable.
Upon using spark profiler for 60 seconds, searching for tick spikes over 500, I produced a useful spark profile, which shows Sable's HandleBlockChange destroying server thread. This is not constant CPU usage and I believe this is due to a thread stall, mainly suggesting that this is a sync issue and not CPU overhead.

https://spark.lucko.me/QrJRbmI65g

Note: I do not believe the server log can provide much assistance

Game Log

https://mclo.gs/NvuR3tK

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