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Releases: CoreNetwork/Challenges

Version 1.0.3 - The Dreaded UUID

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@narrowtux narrowtux released this 03 Sep 21:11

This release upgrades the database to use UUIDs to identify players. It’s imperative to backup data before attemtping this upgrade. Because Challenges contains commands which do operations on a lot of players at once, a UUID → playername cache file will be prepared. There are two ways to have the file be pre-filled with your existing player data: having lots of world/playerdata files or using GroupManager. Not having either one might cause some slowdowns when certain commands are executed (such as /ch top, /chm list) because of network response time.