Draft: Use WebGL shaders to calculate histograms#211
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Seems to about twice as fast Missing: specify number of bins in place of fixed at 256; support 16bit input, support float min/max, re-use texture by tying in with heatmap mesh code
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Missing: specify number of bins in place of fixed at 256; support 16bit input, support float min/max, re-use texture by tying in with heatmap mesh code