Remove Lua scripting stub and centralize Visual Script node palette metadata - #446
Merged
Krilliac merged 1 commit intoApr 10, 2026
Conversation
Krilliac
deleted the
codex/evaluate-angelscript-vs-unreal-engine-alternatives
branch
April 10, 2026 00:58
Contributor
Code Coverage (GCC + lcov)Per-Subsystem Coverage
Total: 50.8% (18268/35968 lines) |
Contributor
❌ CI Error ReportFailed jobs: windows-vs2022-Release Test Failures
Updated: 2026-04-10T01:33:31Z — this comment is updated in-place, not duplicated. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Motivation
Description
LuaScriptEngine.cppandLuaScriptEngine.hand removed all initialization/shutdown and include references toLuaScriptEnginein lifecycle and diagnostics code.diag_scriptingdescription).ScriptNodePaletteEntrystruct and palette-building APIs toVisualScriptCompiler(GetNodePalette,GetNodeDisplayName,GetNodeCategory) and implemented a static palette inVisualScriptCompiler.cpp.VisualScriptPanelto build palette categories at runtime fromVisualScriptCompiler::GetNodePalette()and updated UI code to use the new metadata (string usage,ImGuicalls, node creation).EditorAutomation.hto refer to "script runtimes" and remove the Lua binding example.Testing
unit testsand core diagnostics tests, and they passed without new failures.Codex Task