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feat: reloadApplication for JS bundle restart without restarting app process#384

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feat: reloadApplication for JS bundle restart without restarting app process#384
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feat/reload-app

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@NathanWalker

@NathanWalker NathanWalker commented Jun 7, 2026

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NativeScriptRuntime.reloadApplication()

Helpful for programmatic reset of JS isolate for clean restart of JS application as well as OTA (over-the-air) updates without restarting the entire app process.

NativeScript/NativeScript#11261

Summary by CodeRabbit

  • New Features

    • Added a runtime “reload app” capability via a new NativeScriptRuntime API.
    • Enabled a JavaScript-accessible reloadApplication(baseDir?) with optional base directory support.
    • Added a JavaScript reloadCount value to observe how many reloads occurred.
  • Bug Fixes

    • Improved reload behavior to restart asynchronously while preserving the current app configuration.
    • Added safer handling for callbacks after reload/restart and improved logging when callbacks are dropped due to disposed isolates.

…process

Helpful for programmatic reset of JS isolate for clean restart of JS application as well as OTA (over-the-air) updates without restarting the entire app process.
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Review Change Stack

No actionable comments were generated in the recent review. 🎉

ℹ️ Recent review info
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Run ID: 46611613-0eba-4e6e-84c9-145dde25e2d7

📥 Commits

Reviewing files that changed from the base of the PR and between 1d7f9d2 and fc0e142.

📒 Files selected for processing (8)
  • NativeScript/NativeScript.mm
  • NativeScript/runtime/ArgConverter.mm
  • NativeScript/runtime/ClassBuilder.h
  • NativeScript/runtime/ClassBuilder.mm
  • NativeScript/runtime/DevFlags.h
  • NativeScript/runtime/DevFlags.mm
  • NativeScript/runtime/Runtime.h
  • NativeScript/runtime/Runtime.mm
🚧 Files skipped from review as they are similar to previous changes (2)
  • NativeScript/runtime/Runtime.h
  • NativeScript/runtime/Runtime.mm

📝 Walkthrough

Walkthrough

The PR adds JavaScript-triggered application reloads through a native bridge, preserves runtime configuration for restart, exposes reload state to JavaScript, and prevents callbacks from using disposed isolates after reloads.

Changes

Runtime reload flow

Layer / File(s) Summary
Reload API contracts
NativeScript/NativeScript.h, NativeScript/runtime/Runtime.h
Declares Objective-C reload methods, runtime reload hooks, reload counters, and the native runtime API definition entry point.
JavaScript reload surface
NativeScript/runtime/Runtime.mm
Exposes NativeScriptRuntime.reloadApplication(baseDir?) and reloadCount, forwarding reload requests to the registered hook.
Native reload restart
NativeScript/NativeScript.mm
Stores a copied configuration, bridges JavaScript reload requests to Objective-C, and asynchronously restarts the runtime and main application.
Dead-isolate callback safety
NativeScript/runtime/ClassBuilder.h, NativeScript/runtime/ClassBuilder.mm, NativeScript/runtime/ArgConverter.mm, NativeScript/runtime/DevFlags.*
Detects disposed isolates, logs dropped callbacks, clears getter results, and avoids invalid callback argument dereferences or V8 access.

Estimated code review effort: 4 (Complex) | ~45 minutes

Sequence Diagram(s)

sequenceDiagram
  participant JavaScript as global.NativeScriptRuntime
  participant RuntimeAPI as tns::InvokeReloadApplicationHook
  participant ObjectiveC as NativeScriptRuntime
  participant MainQueue as Main queue
  participant NativeScript as NativeScript runtime

  JavaScript->>RuntimeAPI: reloadApplication(baseDir?)
  RuntimeAPI->>ObjectiveC: forward baseDir or nil
  ObjectiveC->>MainQueue: schedule restart with copied Config
  MainQueue->>NativeScript: shut down and re-initialize
  MainQueue->>NativeScript: runMainApplication
Loading

Suggested reviewers: edusperoni

Poem

A rabbit taps reload with cheer,
The app restarts, fresh and clear.
Old callbacks safely fade away,
While new code bounds into the day. 🐇

🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (4 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title clearly describes the main change: adding reloadApplication to restart the JS bundle without restarting the app process.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
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Actionable comments posted: 2

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Inline comments:
In `@NativeScript/NativeScript.mm`:
- Around line 182-184: The reload path in NativeScript’s restart flow still
carries over the process-global jsErrorOccurred flag, which can make the next
bundle start in the old debug error loop. Update the restart sequence around
currentNativeScript restartWithConfig: and runMainApplication to clear or
reinitialize jsErrorOccurred before launching the new isolate, so a fresh reload
starts from a clean JS error state.

In `@NativeScript/runtime/Runtime.mm`:
- Around line 577-588: Serialize access to the process-global
reloadApplicationHook_ used by SetReloadApplicationHook and
InvokeReloadApplicationHook: protect both reads and writes with synchronization
so initialization and concurrent JavaScript-thread calls cannot race. Update
InvokeReloadApplicationHook to copy the current hook under the lock, then
release the lock before invoking it so user code runs outside the critical
section and avoids deadlocks or lock contention.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: Repository UI

Review profile: CHILL

Plan: Pro

Run ID: 7e5e1d22-c25d-42ab-b77f-3fcaea2ea84b

📥 Commits

Reviewing files that changed from the base of the PR and between debf7f8 and 1d7f9d2.

📒 Files selected for processing (4)
  • NativeScript/NativeScript.h
  • NativeScript/NativeScript.mm
  • NativeScript/runtime/Runtime.h
  • NativeScript/runtime/Runtime.mm

Comment on lines +182 to +184
dispatch_async(dispatch_get_main_queue(), ^{
[currentNativeScript restartWithConfig:config];
[currentNativeScript runMainApplication];

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🩺 Stability & Availability | 🟠 Major | ⚡ Quick win

Reset stale JS error state before starting the new bundle.

jsErrorOccurred is process-global and survives reloads. After a previous debug error, the new runMainApplication can enter the debug error loop even if the reload was meant to provide a clean isolate restart.

Proposed fix
   dispatch_async(dispatch_get_main_queue(), ^{
+    tns::jsErrorOccurred = false;
     [currentNativeScript restartWithConfig:config];
     [currentNativeScript runMainApplication];
   });
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
dispatch_async(dispatch_get_main_queue(), ^{
[currentNativeScript restartWithConfig:config];
[currentNativeScript runMainApplication];
dispatch_async(dispatch_get_main_queue(), ^{
tns::jsErrorOccurred = false;
[currentNativeScript restartWithConfig:config];
[currentNativeScript runMainApplication];
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@NativeScript/NativeScript.mm` around lines 182 - 184, The reload path in
NativeScript’s restart flow still carries over the process-global
jsErrorOccurred flag, which can make the next bundle start in the old debug
error loop. Update the restart sequence around currentNativeScript
restartWithConfig: and runMainApplication to clear or reinitialize
jsErrorOccurred before launching the new isolate, so a fresh reload starts from
a clean JS error state.

Comment on lines +577 to +588
static ReloadApplicationHook reloadApplicationHook_;

void SetReloadApplicationHook(ReloadApplicationHook hook) {
reloadApplicationHook_ = std::move(hook);
}

bool InvokeReloadApplicationHook(const std::string& baseDir) {
if (!reloadApplicationHook_) {
return false;
}
return reloadApplicationHook_(baseDir);
}

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🩺 Stability & Availability | 🟠 Major

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
# Verify all reload hook access sites and whether they can be reached from runtime initialization / JS callbacks.
rg -n -C4 '\b(SetReloadApplicationHook|InvokeReloadApplicationHook|DefineNativeScriptRuntime)\b' NativeScript

Repository: NativeScript/ios

Length of output: 5712


🏁 Script executed:

#!/bin/bash
# Check if <mutex> is included in Runtime.mm
head -50 NativeScript/runtime/Runtime.mm | rg "include.*mutex"

Repository: NativeScript/ios

Length of output: 171


Serialize access to the global reload hook.

reloadApplicationHook_ is a process-global std::function modified by SetReloadApplicationHook during initialization while InvokeReloadApplicationHook may be called concurrently from JavaScript execution threads. Read and write access must be synchronized, and the hook invocation must occur outside the lock to prevent deadlocks or holding locks during user code execution.

Proposed fix
 static ReloadApplicationHook reloadApplicationHook_;
+static std::mutex reloadApplicationHookMutex_;
 
 void SetReloadApplicationHook(ReloadApplicationHook hook) {
+  std::lock_guard<std::mutex> lock(reloadApplicationHookMutex_);
   reloadApplicationHook_ = std::move(hook);
 }
 
 bool InvokeReloadApplicationHook(const std::string& baseDir) {
-  if (!reloadApplicationHook_) {
+  ReloadApplicationHook hook;
+  {
+    std::lock_guard<std::mutex> lock(reloadApplicationHookMutex_);
+    hook = reloadApplicationHook_;
+  }
+  if (!hook) {
     return false;
   }
-  return reloadApplicationHook_(baseDir);
+  return hook(baseDir);
 }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
static ReloadApplicationHook reloadApplicationHook_;
void SetReloadApplicationHook(ReloadApplicationHook hook) {
reloadApplicationHook_ = std::move(hook);
}
bool InvokeReloadApplicationHook(const std::string& baseDir) {
if (!reloadApplicationHook_) {
return false;
}
return reloadApplicationHook_(baseDir);
}
static ReloadApplicationHook reloadApplicationHook_;
static std::mutex reloadApplicationHookMutex_;
void SetReloadApplicationHook(ReloadApplicationHook hook) {
std::lock_guard<std::mutex> lock(reloadApplicationHookMutex_);
reloadApplicationHook_ = std::move(hook);
}
bool InvokeReloadApplicationHook(const std::string& baseDir) {
ReloadApplicationHook hook;
{
std::lock_guard<std::mutex> lock(reloadApplicationHookMutex_);
hook = reloadApplicationHook_;
}
if (!hook) {
return false;
}
return hook(baseDir);
}
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@NativeScript/runtime/Runtime.mm` around lines 577 - 588, Serialize access to
the process-global reloadApplicationHook_ used by SetReloadApplicationHook and
InvokeReloadApplicationHook: protect both reads and writes with synchronization
so initialization and concurrent JavaScript-thread calls cannot race. Update
InvokeReloadApplicationHook to copy the current hook under the lock, then
release the lock before invoking it so user code runs outside the critical
section and avoids deadlocks or lock contention.

@edusperoni

edusperoni commented Jul 8, 2026

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I don't see this ever being a good idea.

Bundle 1 calls UIApplicationMain with a custom AppDelegate extended in JS
Bundle 1 calls reloadApplication, destroying its isolate
Bundle 2 loads. AppDelegate is inactive (was killed with previous isolate), any methods called will silently no-op

@NathanWalker

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I don't see this ever being a good idea.

Bundle 1 calls UIApplicationMain with a custom AppDelegate extended in JS Bundle 1 calls reloadApplication, destroying its isolate Bundle 2 loads. AppDelegate is inactive (was killed with previous isolate), any methods called will silently no-op

Yeah, the delegate class outlives the isolate, UIKit keeps dispatching to the old instance, and MethodCallback bails when the isolate's gone. So a JS-extended AppDelegate from bundle 1 would go inert after reload.

The existing teardown behavior (same IsolateWrapper checks in ClassBuilder, the adapters, etc), and restartWithConfig itself has been in the runtime since the embedding work in #231. This just makes it callable from JS with the original config kept around.

The reason it holds up in practice is that core doesn't actually rely on delegate dispatch for lifecycle, everything goes through NSNotificationCenter observers that get re-registered when the new isolate boots, and the soft-reboot path recreates the window against the live scene. We've been shipping these PR changes in production this year and it's been solid on this path, so this is proven useful already.

The case you're describing (custom delegate methods like push token callbacks or openURL) is something worth handling though. Two things I can do as follow-up: have the soft-reboot path reassign UIApplication.sharedApplication.delegate to a fresh instance from the new bundle (with a strong ref since UIKit won't hold one), and add a log behind the script-loading flag when a dead-isolate callback fires so this failure mode is visible instead of silent.

If you can think of other dispatch paths that'd stay pinned to the old isolate, lemme know.

@edusperoni

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For now. With UIScene we now use delegates, so this only works until iOS 27. It works in embedding because in embedded we don't bootstrap the app and just render views on existing apps

Instances of classes built by a previous isolate (e.g. a JS-extended
UIApplicationDelegate or UISceneDelegate) outlive the isolate, and UIKit
keeps dispatching to them after a soft reboot:
- log dropped method callbacks (class + selector) behind logScriptLoading
  in ArgConverter::MethodCallback so the failure mode is visible instead
  of a silent no-op
- add the same IsolateWrapper validity check to JS-implemented property
  getters/setters in ClassBuilder, which previously locked the disposed
  isolate (crash when UIKit queried `window` on a stale delegate)
- expose NativeScriptRuntime.reloadCount, incremented by
  restartWithConfig, so @nativescript/core can detect a reloaded instance
  and reattach the UIApplication delegate and UIScene delegates from the
  new bundle
@NathanWalker

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Thanks again for all the feedback @edusperoni, I've pushed up the follow-ups to address all cases (modern UIScene delegates and soon to be legacy standard delegate behavior).
see fc0e142
And also the core adjustment to support both from the supporting pr: NativeScript/NativeScript@6c1479b

@edusperoni

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I still don't understand why this is needed. Is this for HMR? Because it seems like we're replacing irreplaceable parts of the application. Like if you change the app bootstrap or things that touch delegates we shouldn't expect the HMR to kick in instead of a full restart.

Extended classes are dynamic already, so even if we reevaluate modules they'd just create new native classes that would get picked up when a new view is created.

What does this bring in? Like 2s when someone touches critical files?

@NathanWalker

NathanWalker commented Jul 20, 2026

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This is for seamless production OTA (over-the-air) updates (unrelated to hmr).

@edusperoni

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For OTA this is even worse! Half of people's delegates will be gone by that point and callbacks likely will just leak all around from the previous isolate. I could understand this for dev, but for prod it's just asking for crashes and weird behavior that are pretty much unfixable. Things like sentry and firebase will likely not work properly due to trying to initialize it multiple times for example

@NathanWalker

NathanWalker commented Jul 20, 2026

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This has already been in production for 6 months and proven stable, it's very helpful. I can show you offline how it works - will share details later this week.

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