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React-Flow

⚡ A blazing fast animation library for React-Lua interfaces, providing stateful animations with unrestricted flexibility and performance. 🤌

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📋 Table of Contents

✨ Features

  • 🔄 Stateful Animations - Animations that automatically respond to your component's state changes, ensuring UI and state stay perfectly synchronized
  • ⛓️ Chainable Animations - Effortlessly build complex animation sequences that flow naturally from one to another
  • 🔀 Interruptible Flows - Gracefully handle user interactions by modifying animations mid-flight without jarring visual transitions
  • 🧩 Composable System - Create reusable animation components that can be combined in endless ways for consistent motion design
  • 🛡️ Memory-Safe Design - Built with React's lifecycle in mind to prevent memory leaks and ensure proper cleanup

📦 Installation

Using Wally (Recommended)

Add React-Flow to your wally.toml file:

[dependencies]
ReactFlow = "outofbears/react-flow@0.5.0"

Then install with:

wally install

Manual Installation

Simply clone the repository and include it in your project structure.

Requiring the Module

Once installed, require React-Flow in your code:

-- For common Roblox setups:
local ReactFlow = require(ReplicatedStorage.Packages.ReactFlow)

🔧 Hooks

useSpring

Creates spring-based physics animations with React bindings. Springs provide natural, bouncy motion that reacts to changes dynamically.

Arguments:

  • config: A configuration table with the following properties:
    • start: Initial value of the animation (required)
    • target: Target value to animate toward (optional)
    • speed: Spring stiffness - higher values create faster motion (default: 10)
    • damper: Damping ratio - higher values reduce bouncing (default: 1)

Returns:
A binding that updates as the animation progresses, and an update function to modify the animation.

Example:

local useSpring = ReactFlow.useSpring

-- Inside your component:
local position, updatePosition = useSpring({
    start = UDim2.fromScale(0, 0),           -- Initial Value (required)
    target = UDim2.fromScale(0.5, 0.5),      -- Target value (optional)

    speed = 20,
    damper = 0.8,
})

-- Later, update the spring with new parameters:
updatePosition({
    target = UDim2.fromScale(0.5, 0.5),

    speed = 15,
    damper = 0.7,
})

-- Use in your component:
return createElement("Frame", {
    Position = position, -- Use binding directly in property
})

useTween

Creates tween-based animations that follow a specific timing curve. Ideal for animations that need precise timing or easing effects.

Arguments:

  • config: A configuration table with the following properties:
    • start: Initial value of the animation (required)
    • target: Target value to animate toward (optional)
    • info: TweenInfo instance (required)

Returns:
A binding that updates as the animation progresses, and an update function to modify the animation.

Example:

local useTween = ReactFlow.useTween

-- Inside your component:
local transparency, updateTransparency = useTween({
    start = 1,      -- Initial value (required)
    target = 0,     -- Target value (optional)

    -- TweenInfo - controls duration, easing style, and behavior
    info = TweenInfo.new(
        0.5,
        Enum.EasingStyle.Quad,
        Enum.EasingDirection.Out, 
    )
})

-- Later, update the tween:
updateTransparency({
    target = 0,     -- New target value

    -- Optional: update tween configuration
    info = TweenInfo.new(0.3, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut),
})

-- Use in your component:
return createElement("Frame", {
    BackgroundTransparency = transparency,
})

useSpringValue

Declarative variant of useSpring. Instead of returning an update function, the hook watches the target, speed, and damper props on each render and re-targets the spring automatically when they change. Use this when your spring goal is a direct function of React state and you don't need imperative control.

The start prop seeds the initial value only — it is not re-applied on subsequent renders, so the spring smoothly retargets from its current value rather than snapping back to the start.

Arguments:

  • config: A configuration table with the following properties:
    • start: Initial value of the animation (used only on mount)
    • target: Current goal — changes between renders are followed automatically
    • speed: Spring stiffness (live-updatable)
    • damper: Damping ratio (live-updatable)

Returns:
A binding that updates as the animation progresses. No update or stop function — control is purely via props.

Example:

local useSpringValue = ReactFlow.useSpringValue

-- Inside your component:
local hovered, setHovered = React.useState(false)

local color = useSpringValue({
    start = Color3.fromRGB(150, 150, 150),
    target = if hovered then Color3.fromRGB(255, 255, 255) else Color3.fromRGB(150, 150, 150),

    speed = 20,
    damper = 0.8,
})

return createElement("TextButton", {
    BackgroundColor3 = color,
    [React.Event.MouseEnter] = function() setHovered(true) end,
    [React.Event.MouseLeave] = function() setHovered(false) end,
})

useTweenValue

Declarative variant of useTween. The hook watches the target prop on each render and replays the tween from the binding's current value to the new target. Use this when your tween goal is driven by React state.

As with useSpringValue, the start prop is only used on mount — re-renders tween from the current animated value, not from start.

Arguments:

  • config: A configuration table with the following properties:
    • start: Initial value of the animation (used only on mount)
    • target: Current goal — changes between renders trigger a replay
    • info: TweenInfo instance
    • delay: Optional delay before the tween starts

Returns:
A binding that updates as the animation progresses.

Example:

local useTweenValue = ReactFlow.useTweenValue

-- Inside your component:
local visible, setVisible = React.useState(false)

local transparency = useTweenValue({
    start = 1,
    target = if visible then 0 else 1,
    info = TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
})

return createElement("Frame", {
    BackgroundTransparency = transparency,
})

useGroupAnimation

Creates a group of animations that are managed together as a single entity. With useGroupAnimation, you can define multiple animation states by combining the following animation primitives: useAnimation, useSpringAnimation, useSequenceAnimation, and useTweenAnimation. This allows you to define complex animation states and switch between them seamlessly at runtime, providing an elegant way to handle UI state transitions.

Arguments:

  • animations: A table mapping state names (e.g., "active", "inactive") to their animation definitions. Each definition can mix multiple animation types.
  • defaults: A table providing the default initial values for each animation property.

Returns:
A table of bindings for each animation property, and a function (commonly named playAnimation) that accepts a state name to switch between the defined animation groups.

Example:

local useGroupAnimation = ReactFlow.useGroupAnimation
local useSequenceAnimation = ReactFlow.useSequenceAnimation
local useAnimation = ReactFlow.useAnimation

local Spring = ReactFlow.Spring
local Tween = ReactFlow.Tween

-- Inside your component:
local animations, playAnimation = useGroupAnimation({
    enable = useSequenceAnimation({
        {
            timestamp = 0,
            transparency = Tween({target = 0, info = TweenInfo.new(0.2)}),
        },
        {
            timestamp = 0.2,
            position = Spring({target = UDim2.fromScale(0.5, 0.5), speed = 20}),
        },
    }),
    disable = useAnimation({
        transparency = Tween({target = 1, info = TweenInfo.new(0.1)}),
        position = Spring({target = UDim2.fromScale(0.5, 1), speed = 25}),
    }),
}, {
    transparency = 1
    position = UDim2.fromScale(0.5, 1),
})

-- Play the animation with the specificed name:
if enabled then
    playAnimation("enable")
else
    playAnimation(
        "disable",
        true -- Optional second argument to play animation immediately
    )
end

-- Use the animation bindings in your component:
return createElement("Frame", {
    Size = UDim2.new(0, 100, 0, 100),
    BackgroundTransparency = animations.transparency,
    Position = animations.position,
})

useTransparencyModifier

Composes a transparency binding with a modifier so transparency values can be uniformly faded toward fully transparent. Useful for hover, disabled, or fade-in/out states that need to dim a whole element (or subtree) without rewriting every individual transparency value.

The modifier is applied multiplicatively against visibility: a modifier of 0 leaves transparency untouched, a modifier of 1 makes the element fully transparent, and values in between blend smoothly. Both plain number transparencies and NumberSequence transparencies (e.g. for UIGradient.Transparency) are supported, as are static values and bindings.

Arguments:

  • modifier: A binding holding a number between 0 and 1 representing the additional transparency to apply. A value of 0 is a no-op; 1 fully hides the target.

Returns:
A function that takes a transparency value and returns a binding with the modifier applied. The returned function can be called repeatedly for each property you want to modify, and accepts:

  • A number (e.g. BackgroundTransparency = 0.2)
  • A NumberSequence (e.g. for UIGradient.Transparency)
  • A Binding of either of the above (animated transparency continues to update with the modifier applied)
  • nil (treated as 0)

Example:

local useTransparencyModifier = ReactFlow.useTransparencyModifier
local useSpring = ReactFlow.useSpring

-- Inside your component:
local fade = useSpring({
    start = 1,                  -- Start fully hidden
    target = visible and 0 or 1,-- 0 = fully visible, 1 = fully hidden

    speed = 18,
    damper = 1,
})

local modifyTransparency = useTransparencyModifier(fade)

return createElement("Frame", {
    BackgroundTransparency = modifyTransparency(0.2),
}, {
    label = createElement("TextLabel", {
        BackgroundTransparency = 1,
        TextTransparency = modifyTransparency(0),
    }),
    gradient = createElement("UIGradient", {
        Transparency = modifyTransparency(NumberSequence.new({
            NumberSequenceKeypoint.new(0, 0),
            NumberSequenceKeypoint.new(1, 0.5),
        })),
    }),
})

TransitionFragment

TransitionFragment is a component that allows elements to be animated on transition in and out by preserving their presence in a cached fragment during enter and leave operations. When children are added or removed, the component maintains them in the DOM while injecting transition state props, enabling easy enter and exit animations.

The component automatically injects the following props into child elements:

  • entering: boolean - True when the element is being added
  • exiting: boolean - True when the element is being removed
  • onEnterComplete: () -> () - Callback when enter animation completes
  • onExitComplete: () -> () - Callback when exit animation completes

This allows child components to respond to transition states and perform appropriate animations while TransitionFragment handles the lifecycle management.

Arguments:

  • children: A table containing the elements to be managed with transitions. Elements are automatically cached and transitioned when added or removed.

Returns:

A TransitionFragment component that handles the transition lifecycle and injects transition props into its children.

Example:

local function Entry(props: {
    entering: boolean,
    exiting: boolean,
    onEnterComplete: () -> (),
    onExitComplete: () -> ()
})
    useEffect(function()
        if props.entering then
            -- Play enter animation and wait for animation to complete
            props.onEnterComplete()
        end
    end, {props.entering})

    useEffect(function()
        if props.exiting then
            -- Play enter animation and wait for animation to complete
            props.onExitComplete()
        end
    end, {props.exiting})

    return ...
end

return createElement(ExampleContainer, {}, {
    entries = createElement(TransitionFragment, {}, {
        -- list of Entries
    })
})

📊 Supported Value Types

React-Flow supports animating the following userdata and native types:

Basic Types

  • number - Numeric values
  • UDim2 - 2D positioning (scale and offset)
  • UDim - 1D positioning (scale and offset)
  • Vector2 - 2D vectors
  • Vector3 - 3D vectors
  • Color3 - RGB color values

Advanced Types

  • CFrame - Position and orientation
  • ColorSequenceKeypoint - Color gradient keypoints
  • NumberSequenceKeypoint - Number gradient keypoints
  • BrickColor - Legacy colors
  • NumberRange - Min/max ranges
  • PhysicalProperties - Physics simulation properties
  • Ray - Line segments
  • Region3 - 3D spatial regions
  • Region3int16 - Integer-based 3D regions

🎬 Showcase

RoundControl

Round Control Interface

TowerUpgrade

Tower Upgrade Interface

NPCDialogue

NPC Dialogue

💖 Contribution

React-Flow was developed by @Bear with the assistance of @GreenDeno

📝 License

This project is licensed under the MIT License - see the LICENSE file for details.

About

A powerful animation library for React-Lua interfaces with spring physics, tweens, and composable animations.

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