Replace per-iteration std::async with a persistent thread pool#332
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saleelk wants to merge 1 commit into
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Replace per-iteration std::async with a persistent thread pool#332saleelk wants to merge 1 commit into
saleelk wants to merge 1 commit into
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Pull request overview
This PR replaces per-iteration std::async dispatch (which creates new threads repeatedly) with a persistent in-process ThreadPool and a ParallelRun helper, aiming to reduce thread-creation overhead and timing jitter during RunTransfers.
Changes:
- Added a persistent
ThreadPoolimplementation andParallelRunhelper for running “unit 0” inline and farming remaining work to the pool. - Switched executor-level and transfer-level parallelism from
std::asynctoParallelRunusing separate executor and transfer pools. - Created/destroyed the pools once per
RunTransfersinvocation and wired them through global pool pointers.
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- The executor/transfer dispatch created a fresh std::thread on every iteration via std::async, adding thread-creation overhead and jitter to the measured host time. - Introduce a persistent ThreadPool created once per RunTransfers call, with separate executor and transfer pools to avoid a nested-blocking deadlock, and a ParallelRun helper that runs unit 0 inline and farms the rest to the pool. Reduces executor-time variance on unpinned runs.
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Summary
std::threadon every iteration viastd::async, adding thread-creation overhead and jitter to the measured host time.ThreadPoolcreated once perRunTransferscall, with separate executor and transfer pools to avoid a nested-blocking deadlock, and aParallelRunhelper that runs unit 0 inline and farms the rest to the pool. Reduces executor-time variance on unpinned runs.RunExecutor→RunGpuExecutor/RunDmaExecutor/RunBmaExecutor) rather than stored as globals, keeping dispatch reentrant and thread-safe.ParallelRunpromotes to the most severeErrTypeacross all units (ERR_FATAL>ERR_WARN>ERR_NONE).Test Plan
p2ppreset on MI300X (gfx942) — unidirectional and bidirectional bandwidth numbers match baseline.