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chore: Point CMB resources at new monorepo - #4106

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EmandM merged 4 commits into
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Jul 27, 2026
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chore: Point CMB resources at new monorepo#4106
EmandM merged 4 commits into
develop-2.0.0from
chore/point-cmb-at-monorepo

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@EmandM

@EmandM EmandM commented Jul 27, 2026

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Purpose of this PR

The CMB service moved to the player services monorepo. This PR updates our yamato job to pull from the mono repo instead of the old repo, and updates the README with better information.

Jira ticket

MTT-15519

Documentation

Internal documentation in /Tools/CI/service.cmb is updated.

Testing & QA (How your changes can be verified during release Playtest)

Functional Testing

Manual testing :

  • Manual testing done

Automated tests:

  • Covered by existing automated tests
  • Covered by new automated tests

Does the change require QA team to:

  • Review automated tests?
  • Execute manual tests?
  • Provide feedback about the PR?

If any boxes above are checked the QA team will be automatically added as a PR reviewer.

Up-port

Needs up-port

Backports

No backport needed as CMB was introduced in 2.X

@EmandM
EmandM requested review from a team and NoelStephensUnity as code owners July 27, 2026 17:53

@NoelStephensUnity NoelStephensUnity left a comment

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👍

@EmandM
EmandM merged commit b8a8ddb into develop-2.0.0 Jul 27, 2026
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@EmandM
EmandM deleted the chore/point-cmb-at-monorepo branch July 27, 2026 20:11
@michalChrobot

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Nice, thanks for updating!

michalChrobot added a commit that referenced this pull request Aug 3, 2026
* chore: Adding a note about DontDestroyOnLoad usage for Networked scene objects (#4070)

Docs correction

* ci: Split code coverage into Package Test and Project Test jobs (#4101)

* ci: Split code coverage into Package Test and Project Test jobs

Convert the existing coverage job to [Code Coverage] Package Test - NGO [ubuntu, trunk] and add [Code Coverage] Project Test - NGO testproject [ubuntu, trunk]. Wire Package Test into PR/nightly triggers and Project Test into the weekly run.

* ci: Run both coverage jobs on PR and nightly

* ci: Use pinnedTrunk for PR coverage and drop package-test job

* chore: Point CMB resources at new monorepo (#4106)

* chore: Point CMB resources at new monorepo

* fix: NetworkVariable change prior to ownership change using distributed authority topology fails to sync NetworkVariable (#4107)

* fix

This resolves the issue where in a distributed authority session changing a NetworkVariable prior to changing ownership in the same call-stack would result in the NetworkVariable not being synchronized.

* fix - update

Removing the additional authority check as it is not needed.
Fixing a very edge case scenario that shouldn't happen but in the event it does when finding objects by type within a specific scene, if the scene is invalid then use an empty array for the found objects.

* fix: spawn disabled in scene placed and network prefab registration (#4093)

* fix

- Issue where disabled in-scene placed NetworkObjects could not be spawned after starting a session.
- Issue where users are allowed to spawn a NetworkObject with a GlobalObjectIdHash value of 0 (zero).

* update

NetworkAnimator not pointing to an animator within awake now just logs a warning as opposed to an error.

* test

Updating tests based on the fixes applied to this branch.
A large portion is related to some integration tests trying to spawn NetworkObjects with a GlobalObjectIdHash value of zero(0).

* update

Style and providing internal write access to the prefabs list.

* test

Potentially last iteration on fixing/updating integration tests.

* test - fix

Using the fixed version of NetworkPrefabHandlerSpawnAndSynchronizeTests.
Fixing some issues with prefab and handler creation.

* style

Fixing formatting issues.

* style

Fixing some standards formatting related issues.

* style

removing trailing spaces.

* style

Super weird one... but using ? as opposed to an if null check.

* style

Removing commented out code that is no longer needed/used.

* update

Committing suggested changes.

Co-authored-by: Emma <emma.mcmillan@unity3d.com>

* update

Applying changes based on review discussion.

* update

Making adjustments based on review discussion.

* style

Removing field that is no longer valid.
Moving Awake higher in NetworkObject as it has become wedged in the middle of the code.

* update

Adding change log entries.

* update

Inverting logic (oops)

* doc

Updating NetworkObject documentation and in-scene placed documentation.

* Update documentation for the two types of NetworkObjects

Clarified the categories of NetworkObjects and their requirements. Added details for dynamically instantiated and in-scene placed NetworkObjects.

* style

White spaces!

* Apply suggestions from code review

Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>

---------

Co-authored-by: Emma <emma.mcmillan@unity3d.com>
Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>

* docs: Docs-wide link fixes and xref update (#4102)

* Docs-wide link fixes and xref update

* Typo in API docs

* chore: Add NGO_EXCLUDE_HEAVY_TESTS define (#4114)

Add NGO_EXCLUDE_HEAVY_TESTS

---------

Co-authored-by: Nikos <nikos@unity3d.com>
Co-authored-by: Emma <emma.mcmillan@unity3d.com>
Co-authored-by: Noel Stephens <noel.stephens@unity3d.com>
Co-authored-by: Amy Reeve <amy.reeve@unity3d.com>
Co-authored-by: mnachury-unity <120488254+mnachury-unity@users.noreply.github.com>
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3 participants