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VisualPinball
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VisualPinball.Engine.PinMAME
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Adapt VPE's threading model with PinMAME 3.7
- #37
#37
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VisualPinball/VisualPinball.Engine.PinMAME:master
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VisualPinball/VisualPinball.Engine.PinMAME:pinmame37
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Apr 10, 2026
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Adapt VPE's threading model with PinMAME 3.7
#37
freezy
merged 17 commits into
master
VisualPinball/VisualPinball.Engine.PinMAME:master
from
pinmame37
VisualPinball/VisualPinball.Engine.PinMAME:pinmame37
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Commits
Commits on Feb 7, 2026
pinmame: Add better lifecycle handling.
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chore: Clean up debug code.
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deps: Bump pinmame-dotnet to v1.0.1.
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Commits on Feb 15, 2026
fix: PinMAME threading issue.
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fix: Another threading issue.
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Commits on Feb 16, 2026
chore: Add debug logs and make callbacks more stable.
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Commits on Feb 17, 2026
api: Add SetTimeFence()
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Commits on Mar 6, 2026
perf: Add handlers for perf stats.
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threading: Fix the PinMAME dispatch queue drain pattern.
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threading: Bound or instrument all cross-thread queues.
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dmd: Improve frame buffer copying.
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threading: Generalize low-latency coil handling.
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gle: Finish shared-state publication for PinMAME outputs.
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gle: Reevaluate lamp/GI polling strategy.
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fix: Remove hot-path logging and wall-clock calls from PinMAME callbacks.
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dmd: Switch to 8-bit pixels.
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Commits on Mar 29, 2026
dep: Bump pinmame-dotnet to 1.0.2.
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