Fix iOS silent audio-only output and Android Dolby Vision .MOV failures#2
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Fix iOS silent audio-only output and Android Dolby Vision .MOV failures#2Copilot wants to merge 4 commits into
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XChikuX
June 7, 2026 18:08
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… fixes (numandev1#399) Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Two video regressions: on iOS (since numandev1#392)
Video.compresscould resolve successfully with an MP4 containing only audio — the video track was silently dropped; on Android, iPhone Dolby Vision.MOVinputs failed hard withFailed to initialize video/dolby-vision, error 0xfffffffe (NAME_NOT_FOUND).iOS — audio-only result (
VideoMain.swift)AVVideoExpectedSourceFrameRateKeyandAVVideoAverageNonDroppableFrameRateKeyfrom the H.264compressionDict. These aren't documentedavc1compression properties:AVAssetWriter.canApply(...)returnstrue, but the iOS encoder drops the video track while the export still ends as.completed.Android — Dolby Vision
.MOV(CompressorUtils.kt,Compressor.kt)video/dolby-visionhas no decoder on most devices. NewensureDecodableVideoFormat(...)runs beforecreateDecoderByTypeand, when the dedicated decoder is missing, remaps to the backward-compatible base layer (profiles 8.x/4 → HEVC, 9 → AVC; unknown → HEVC, the common iPhone case).Docs
TRIAGE.md: added rows + fix entries for both issues.CLAUDE.md(new): repo layout, build/test commands, and native-pipeline pitfalls — including both failure modes above.Notes
The native paths are verified by review only; per the repo's testing model the JS tests mock the native module, so real decode/encode should be smoke-tested in the example app on a simulator/device.