I'm a gameplay, tools and full-stack developer from Spain, mainly working with Unity and C#.
I enjoy building gameplay systems, editor tools and practical workflows that make projects easier to develop and maintain. I also work on web applications using Laravel, Vue, React, Tailwind and JavaScript.
I'm currently open to full-time gameplay programming, tools programming and full-stack development roles, and I'm happy to relocate.
- Beelze Pub — a cosy bartending and deduction game made with Renhet Studio for Comfy Jam: Summer.
- Heredero del Oficio — a commissioned 2D graphic adventure developed for L'Alcora Town Council and winner of two awards.
- Tricky Mansion — a mobile horror game first built during a 48-hour game jam and later released on Google Play.
- Unity Multimodal PCG Framework — my final degree project: a modular Unity package combining procedural environments, entity spawning and procedural audio.
- Unity Audio Engine — designer-friendly Unity audio middleware with centralised events, pooled playback, music fades and mixer routing.
- Designer Friendly Dialogue — a free node-based dialogue editor and runtime for Unity and Godot.
- Narrative Spreadsheet Importer — a Unity Editor tool that turns structured Google Sheets data into linked ScriptableObjects.
- Renhet Studio website — the official website for my indie game studio, built and maintained by me.
C#, Unity, C++, Python, Laravel, Vue, React, TypeScript, JavaScript, Tailwind, Git and Jira.

