⚡ Optimize overlay updates with batched removal - #15
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Replaced the O(N*M) loop removal of overlays with an O(M) batched removal approach using `removeOverlays`. - Collects all removed overlays into a single array. - Uses MKMapView.removeOverlays to efficiently bulk remove the collected overlays. Co-authored-by: esenmx <43244505+esenmx@users.noreply.github.com>
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annotationsToAdd and annotationsToRemove called mapView.addAnnotation/removeAnnotation once per item, each an O(N) pass in MapKit. They now collect items and issue single addAnnotations/removeAnnotations calls, mirroring the batched overlay removal merged in PR #15. Dictionary bookkeeping and the replace-existing-id dedup behavior are unchanged; annotationsToChange keeps its in-place update path. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
💡 What: Replaced the loop removal of overlays with a batched removal approach using
removeOverlays.🎯 Why: Modifying overlays one by one in a loop (which performs an internal lookup for each element) can lead to O(N*M) complexity when removing many overlays, causing performance issues. Using
removeOverlaysreduces this to O(M).📊 Measured Improvement: Direct Swift benchmarking was not feasible in the execution environment as the Swift compiler isn't available. However, a Dart simulation was executed comparing loop removal and batched removal logic: single removals took ~115ms while batch removals took ~11ms for removing 5,000 items out of 10,000, representing a ~10x theoretical speedup on list mutations.
PR created automatically by Jules for task 9922814437237175338 started by @esenmx