chore(sync): merge thesuperhackers/main upstream#167
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…:8 to allow loading all textures with modern gpu (TheSuperHackers#2788)
…TextureLoadTaskClass::Begin_Uncompressed_Load() (TheSuperHackers#2789)
…rk commands in chronological order when overflowing (TheSuperHackers#2736)
- Resolve conflict in Core/Libraries/Source/WWVegas/WW3D2/textureloader.cpp - Keep GeneralsX headless checks and DX8 caps handling - Adapt to upstream variable naming and Apply_Mip_Reduction API updates
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Description
This pull request performs a full upstream sync from the
thesuperhackersremote (thesuperhackers/main) into theGeneralsXcodebase, resolving conflicts carefully.Changes
GeneralsX-specific headless checks (Texture == nullptrandDX8Wrapper::Get_Current_Caps() == nullptr).orig_width,orig_height,orig_depth,orig_mip_count,orig_reduction) from upstream.Apply_Mip_Reductionupstream API, removing the obsolete assignment toMipLevelCount.thesuperhackers/main.Verification
macos-vulkanand successfully built the macOS Zero Hour binaries.