Add and edit images alt text following W3 accessibility guidelines - #805
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…bility guidelines
…ng the already present text
| </Step> | ||
| <Step title="Add a Number to List converter"> | ||
| Click the + button and choose **Converters \> List \> Number to List**. <img src="/images/editor/number-to-list.png" alt="Add number to list converter" /> | ||
| Click the + button and choose **Converters \> List \> Number to List**. <img src="/images/editor/number-to-list.png" alt="Converters menu with the Number to List converter hovered" /> |
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What we're trying to show is the exact location of the menu item. It matters less that it's hovered. Instead, I might say something like:
Number to List option under Converters > List in the Add menu
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What about using something like:
Number to List option can be found under List, inside the Converter section in the Add menu
I worry the ">" characters will read as "bigger than" or something else in screen readers. That would apply to a few other comments here.
| Artboards are the foundation of your composition across both [design and animate mode](/editor/fundamentals/design-vs-animate-mode). They act as the root of every hierarchy and let you define a scene's dimensions and background color. You can create infinite artboards on the [Stage](/editor/interface-overview/stage), but each Rive file has at least one artboard. | ||
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| This can be added to your item's View Model by clicking the + button and selecting **List Attributes \> Index**. | ||
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It is hovered, which describes the image, but it's not what we're trying to tell. We're trying to express the location. So maybe:
Index option under Add Property > List Attributes > Group
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What about this version because of screen readers?:
Index option under Add Property, in the List Attributes group
| Like other properties where the link icon is found, it can be used to lock the current ratio of the size properties. | ||
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"the ratio" not "their ratio"
| Selecting an artboard allows you to create Render Presets that can be used to render out static graphics such as PNGs and SVGs, as well as video and motion files like PNG sequences and MP4s. | ||
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| Paste the URL with a version tag <img src="/images/game-runtimes/unity/929bb6b6-2e4a-45c0-a09b-0c3d4f7c5361.webp" alt="Image" /> | ||
| Paste the URL with a version tag <img src="/images/game-runtimes/unity/929bb6b6-2e4a-45c0-a09b-0c3d4f7c5361.webp" alt="Package Manager's add-from-git-URL field with the rive-unity git URL and version tag pasted in" /> |
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See previous comments about menus, which I think will apply here.
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| src="/images/unreal/DuelistContextMenu.png" | ||
| alt="Duelist Context Menu" | ||
| alt="Right-click context menu on a Rive file asset with Create Rive Widget highlighted" |
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Nice. I appreciate you making existing one's better, not just the ones with missing alt tag. 👍
…boards and unity/getting-started pages
#822) Continues the alt-text accessibility pass from #805 on two more editor pages. ## Changes **`editor/fundamentals/freeze-and-origin.mdx`** — replaced the two origin GIF alt texts ("Origin in the center", "Origin on the left") with descriptions of what the animation actually shows: the rectangle growing outward from its center at 50% X / 50% Y, and growing from the left at 0% X. **`editor/fundamentals/groups.mdx`** — replaced "Groups change Target" and "targets bone visibility" with descriptions of the actions demonstrated: setting a group's Style to Target in the Inspector, and enabling Targets in the View Options menu. ## Notes Alt text follows the same W3C guidance used in #805 — describing the information the image conveys rather than restating nearby body copy. Verified with `mintlify dev`. `mintlify broken-links` reports 33 pre-existing hits across 17 unrelated files, all of them the `{{supportForm}}` / `{{supportFormEducational}}` globals from `docs.json` that the checker doesn't expand — none in the files touched here.
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