CFG Part 0 Slim Edition: ProcDecoder fixes#2635
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This was referenced Jun 22, 2026
wixoaGit
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Jun 25, 2026
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It was revealed to me in a dream that I could avoid clogging up the CFG with internally-generated dead blocks by simply flagging and ignoring them instead of overcomplicating codegen and trying to make it perfect at the cost of simplicity and performance as seen in the previous PR. Dealing with those dead blocks will come when the CFG actually ships. The max stack changes will also be split off into their own separate PR without the other expensive peephole optimizer changes.
Instead, this PR is just some of the minimum amount of prerequisite changes necessary to get the CFG working, which is some fixes to ProcDecoder for missing/incorrect opcodes. It is still the precursor to CFG Part 1 and should be merged prior to that PR.
It would be nice if we could prevent these sorts of issues but I'll leave that for a future PR.